Animation brief to my internship at Groplay Digital. It was modelled in Maya, very lowpoly since it was aimed at smartphones. The rigging and animation was done in Maya following instructions in the Brief.
Here follows some of the animations from Gro Memory. I was responsible for preparatiom, rigging and animating the charcters in the game. All but a few are animated in Unity 3D. Rigging, modelling and setup was all done in Maya.
The artwork is done by Gabrielle Nilsson.